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Anton
PHILIPPE

GAME DESIGNER

Hello !

Anton 20 years old, game designer student at the IIM Paris.

I am very organized, passionate and lead oriented.

I'm passionate about video games, music and automobiles.

Focused on the Game Feel, the balancing and the management of a team, I like to lead a team to get the best out of my teammates.

Projects

Here you can find all the projects in which I could participate, either personal or for my studies. In it you will find not only video games but also modding, level design or anything else, related to my studies, of course.

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Summum

Game Designer

Project Context

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Summum is my year-end mobile project.
The constraints were to make a hypercasual puzzle game. The project was realized by 7 people.

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Pitch

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In "Summum" you play as a god helping factions build their kingdoms by placing towns and villages side by side to form cities and earn points.
But beware of overpopulation because the world is small.

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My tasks

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- Design of bonus malus as well as various disasters that may occur.

- Elaboration of the Game Design Document.

- Creation of successes on the Play Store.

- Highlighting the hypercasual constraint.

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Smileyxique

Game Designer / Game Prod

Project Description

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Smileyxique is a jam with the theme "Smiley", of couse.We had to respect the objective that was "destroy" and the characteristics "random and write".
The project was realized by 5 people.

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Pitch

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Smileyxique is an arcade game where you will be able to train in your smileytyping :D. You will never slip on your keyboard again after playing this minigame. Try to impress your friends and get the highest score on the great Smileyxique !

My tasks

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- Design of bonus and malus.

- Creation of the GDD.

- Implementation of all Smiley.

- Set the values of each smiley

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Kevin the unicorn

Game Designer / Game Prod

Project Description

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Kevin the unicorn is a game from a jam with the theme "

Unicorn and glitter".

The project was realized by 4 people.

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Pitch

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Unicorn Kevin, wants glitter in his life. For that, he will have to bring his vocal cords and sing on passers-by to have money. His goal in life is to shoot himself, but not without difficulty as Kevin must try to escape the police and the pound that is against the glitter. His dream being the "ultimate high", Kevin must get a max of drug to be able to glide until the end of his life.

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My tasks

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- Level design of the world.

- Creation of each available mission.

- The narrative and the all interactions.

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Level Design Mega Man Maker

Personal project / Level Designer

Project Description

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I had to make a level design on Mega Man Maker, with instructions like, make more than 20 screens, impose a power that the player will have to learn then use it.

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Setting my level

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To make this LD I chose the power of the wheel which allows the player to climb the walls. This allowed me to develop the feature of climbing and I built a level that allows the player to first learn then practice and finally master this power.

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Document made related to my project

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Level Design Unreal

Personal project / Level Designer

Project Description

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I had to make a level design on Unreal Engine, I had to reproduce a castle identically, while respecting the scales, the templates and the format.

Setting my level

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To do this LD I started to make the templates, rooms and building to save time and be more efficient.

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